![]() ![]() You can also drag drop files/output paths in to relevant textboxes.Īny issues/feature requests, just note them here and I'll see what I can do. Clicking on an asset will attemp to load it in the asset viewer window (Supports most text/image/model file formats. Once extracted, you can search through the extracted assets (via name/file type) The tool will then extact all the files in the unitypackage file to your specified output folder. Add the path where you want the assets stored in the 'Output' textbox. There are other plugins, however this page currently only covers images. Join to our Discord Server The UABE can be used to extract asset files from an owned unity game. Documentation and download can be found here. Add the 'unitypackage' path to the 'File to extact' textbox (If you click 'Select' it will open a file select window automatically pointing to the default 'unitypackage' folder) The Unity Assets Bundle Extractor (UABE) is an editor for Unity 3.4+//2018. So I made my own, which I'm sharing here if anyone else would find something like this useful: The next update will have lots of additions, such as extracting MonoBehaviour types, compressing bundles, generating mip maps, multithreaded DXT compression, JSON dumps, massive performance improvements for big files, compressed mesh support, support for more than 2048 files and bug fixes. (The tools/script I found I couldn't get to work) I've tried using the 2. I've recently started playing around with Unity and wanted to create an assets library but couldn't find a tool that would let me extract the assets from a. If it's a Unity games, then use UABE / Unity Asset Bundle Extractor. ![]()
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